In this tutorial i will show you how to make your own debri element in Autodesk 3Ds Max. This tutorial is pretty straight forward and i dont expect you to be a pro in such stuff. Pretty easy setup with lots of possibilites. So i hope it helps.cheers!
Still in the process of finalizing the look of the display. This is just the first of the design as im thinking of using atleast 3 separate designs for 3 different monitors. Ultimately they will all be composited in a live action footage. There is still alot of animation to do for each separate shapes and elements which will come later. I’ll also throw down some reference images that inspiring me to build the look of the HUD.
Remember we did this same thing in my earlier post a week back? so after playing inside maya abit, i came up with this result, while referencing other HUDs like prometheus, Iron man. So by looking at this, the possibilities are unlimited. I rendered 2 versions i.e one with Glow and one without the glow. I feel like taking this to a whole new level by implementing these stuffs in a live action footage and integrate it.
Update: Currently im working on a new Design to implement in a live action footage, so right now just building the LCD elements to put it all together. Here is a test preview of whats been done so far
Happy Playing around ;)
few days ago i thought of doing some concept matte painting, as i watched my supervisor at work doing such an awesome job just with bunch of photos. So this was my first ever try at doing some illustration. I went up to google and started throwing down some stuffs together and gradually compositing all the different kinds of images.
At first my brain was blank as to what idea to come up with. So for the first try i came up with a very simple image with just a few images.
This is a very basic tutorial on how to use the Maya Light Surface Shader for glowing effects. If you have any questions then feel free to ask me.